Showing posts with label gear. Show all posts
Showing posts with label gear. Show all posts

Sunday, 4 October 2015

Ele timewalking set

I wasn't planning on timewalking more than once, then they chucked a whole lot of worthwhile rewards behind them. With some egging on from one of our tanks who was also interested, I put together a timewalking set to make the grinding as quick and painless as possible.

There's a great guide I recommend reading if you want to know the hows and whys, but it comes down to maximising the number of sockets, preferably red for primary stats, using all available enchants and taking advantage of legendaries and set bonuses where applicable. There's a bit of research involved but not many optimal options in the end, so this might save someone some work?

One thing to note for elemental is that we want multistrike as our first secondary, but multistrike is not available on anything before WoD, and sockets are harder to come by on WoD gear. Sockets definitely take priority so the main multistrike source will be enchants. Haste is the best secondary, but with how much I used earthquake, a bit of mastery didn't hurt.

I read a recommendation for the Tier 15 (ToT) set bonuses so I started with 4 pieces of that. The 2-set did 2-3% damage overall but the 4-set bonus I didn't find that useful, as Ascendance usually felt wasted on anything but bosses with how quick everything died, and the cooldown is only 2 minutes now anyway. Tier 16 has more red sockets, but again the 4-set is not very useful. So I'm changing to 2-set from each tier, and the best option to maximise red sockets and socket bonuses seems to be Shoulders and Legs from Tier 15.

As always, if you are missing an item, eg the legendaries, not a massive deal, make do with what options are available to you.

Helm
Headpiece of Celestial Harmony Tier 16 (SoO) with Sinister Primal Diamond.
The legendary metagem requires a helm with base ilvl 502+ so for helms with a meta and red socket, it's that or Cowl of Smoking Dreams from Garrosh Hellscream.

Neck
Flowform Choker with Gift of Multistrike.
There's also Necklace of the Terra-Cotta Invoker but that is BoP zone drop so much harder to come by.

Shoulder
Shoulderwraps of the Witch Doctor Tier 15 (ToT) with Greater Crane Wing Inscription.

Back
Xing-ho, Legendary cloak with Gift of Multistrike.

Chest
Hauberk of Celestial Harmony Tier 16 (SoO) with Glorious Stats.

Wrist
Thundering Deathscale Wristguards (crafted) with Super Intellect.
These bracers have spirit, and took some effort to craft, but they are the only option with two sockets, red ones at that. The other options generally also have spirit, or 1 yellow socket.

Hands
Gloves of Celestial Harmony Tier 16 (SoO) with Superior Haste.

Waist
Girdle of Shattered Stone (DS) with Ebonsteel Belt Buckle.
The other option here is Krasari Prowler Belt (crafted) with Living Steel Belt Buckle.

Legs
Kilt of the Witch Doctor Tier 15 (ToT) with Greater Cerulean Spellthread.

Feet
Cloud Serpent Sabatons (crafted) with Greater Haste.

Rings
Legendary ring.
Ashen Band of Endless Destruction (ICC rep) with Gift of Multistrike. There are other options with red sockets, but the proc from this ring is a bonus worth seeking.

Weapon
Dragonwrath with Mark of the Frostwolf.

Trinkets
Touch of the Void (garrison mission) is supposed to be really strong on bosses.
There are many options for trinkets, just check Wowhead for how they scale down. Some trinkets become next to useless. I went with Will of Unbinding (DS) - easy to keep the buff up.

For me, that adds up to 23 sockets (excluding meta), 19 of which are red. The best option to fill these are WotLK and BC epic gems, as they have the highest stats and do not have gear ilvl requirements. The red varieties are pretty rare at this point and can go for as much as 500g on the AH. If you wish to farm some yourself, you can run Battle for Mount Hyjal with a miner to mine the gem veins, and kill Onyxia and Magtheridon for their gem bags. The gem cuts you want are:

So after all that, is it worth the bag space? I believe so, output increased substantially and we will be running 5 timewalks every time they come up for the foreseeable future. It is an effort to out dps my equally geared paladin tank, as melee can kill things before you can even rampup, but we were both eclipsing the pugs in our groups.

Tuesday, 22 September 2015

Raining trinkets

A big turnaround in fortune and a fantastic week in WoW.

At the start of the week, I was still using mythic Blackiron Micro Crucible along with the Chipped Soul Prism from Kazzak.

First up, we hit Iskar and while we still haven't had it drop, I coined a socketed Unblinking Gaze of Sethe. Nice.

Completing the mythic dungeon weekly, I wasn't expecting anything but was rather fortunate to get a warforged Prophecy of Fear.

Now all that was remaining was the class trinket. I've obviously made enough noise about wanting it, and about my lack of luck using personal loot, that my guildies tried to wind me up about it. But we went with master loot after 6 kills using personal, so finally I got a Core of the Primal Elements.

The trinket makes flame shock much more powerful and changes the talent selection and priorities a bit. It might take a few days to get used to, particularly not automatically flame shocking when switching back to a target after killing an add. I'm hoping it will improve my results on some of the earlier bosses, in particular Hellfire Council, where last week Warcraft Logs had me at 75% overall, but only 9% within my bracket, presumably down to the missing trinket. However I think we've reached the point where no-one needs those bosses and they may just get skipped.

I was also fortunate to have a Cursed Demonchain Belt drop from trash, and again socketed. With this and the trinkets, I don't really need anything before Heroic Archimonde, and as we are not doing mythic, all that's really left for me is the kill. After spending 2 hours on him, the only major hurdle left seems to be separating the infernals. Once we get better at that, they should die a lot quicker and we should see him defeated.

A funny moment on normal, I switched to the Void Star because it looked like we wouldn't get out in time to ignore it. I was wrong, everyone else got out, leaving me to eat the Void Star - but I landed on a little ledge off the edge and didn't die. I couldn't get back up, and eventually the Nether Storm surrounded me and killed me, but it was pretty amusing.


To top off my good week with loot, I also knocked off a couple of big ticket items on my to-do list. Firstly, a Highmaul Coliseum group helped me get the Lord of War title and Warlord's Flag of Victory, something I'd long since given up on doing solo. Secondly, the amount of rep you get from mythic dungeons is superb, and both Auchindoun and Everbloom give Laughing Skull rep, so 5-6 runs later I finally got exalted, saving me many, many trips to The Pit and Everbloom Wilds. Finally, I also got wave 30 endless proving grounds on my hunter. I set out to do it on my shaman, but gave up and went and did it on my hunter, as I did in Mists, because it is still so much easier.

Sunday, 6 September 2015

Goodbye multistrike?

After the Legion announcement, with the talk about how specs would be differentiated, I had been wondering about multistrike. Elemental's mastery was essentially multistrike until it was made into a stat and given to everyone, and as a result elemental lost a unique characteristic. So I was thinking about people's reaction if that was to be reversed, and today we learn that in Legion multistrike is actually being removed. This surprised me; most people, if asked what stat should be removed, would name versatility. I like multi, but that is primarily because it's our best stat. I have a few reasons to dislike it as well:
  1. As it was elemental's mastery, we needed a new one and got molten earth, which is conceptually cool, but weak in practice, with mastery our worst stat as a result.
  2. It has a reduced effectiveness in PvP, so specs that are attuned to that stat suffer comparatively.
  3. It's a percentage chance for an attack to do more damage - so it is very similar to crit, but on a separate damage event.
  4. It contributes to 'spam' - lots of little combat numbers as opposed to fewer, bigger numbers, more spell effects/sounds.
  5. It's not great for resto, for when I switch specs.
So I won't be too sad to see it go, as long as elemental gets back a unique multistrike element akin to our old Elemental Overload mastery. Moving away from it completely could be quite harmful to the spec's already weak popularity.

Blizzard also needs to find some way to keep secondary stats interesting. Removal of multistrike with no other additions would leave 4 stats for DPS classes - haste, mastery, crit and versatility. If each piece of gear has 2 secondary stats on it, that would reduce the number of possible combinations to 6. This would be good for getting the optimal stats from random stat rolls, but would this simplify gearing too far?

Tanks and healers each have another stat, in bonus armor and spirit, that can be found on rings, necklaces, cloaks, and trinkets. I think spirit works well as it gives some options in gearing that players can utilise depending on the fight, but bonus armor is the best stat for all tanks, so it doesn't provide any options. And DPS have nothing equivalent - perhaps this is in an area for improvement.

Leech, avoidance and speed (tertiary stats?) are completely inconsequential. They currently function as a bonus, but their effect is minimal, and attaining them is unreliable. These stats could become permanent secondary stats rather than random chances at a bonus, but their effect would probably need to become a bit more pronounced to make them valuable, as it is hard to find any worth in them at their current levels.

Tuesday, 18 August 2015

All the wrong upgrades

New raid week, we started upstairs first and Iskar dropped Surefooted Chain Treads (socketed) which are heroic BiS even without the socket, would have been stupid not to take them. Later, clearing the earlier bosses, Kormrok dropped protector helm and no-one else needed it. I had normal helm so again it would have been stupid not to take it. Both great upgrades, but neither filled the gaps and there goes my EP advantage.

So off to Archimonde normal tonight, and we one shot it. Hoping again for the gavel or class trinket, used my last coin and got nothing but gold.

Off to work on heroic Xhul'horac, made steady progress throughout the night and killed it for the first time on our final attempt. Protector shoulder and Voidcore Greatstaff dropped. The shoulders would be a solid upgrade via a gear shuffle. But the staff was a 685/705 to 715 upgrade with the right stats - a definite priority.

Here's the beef. Tier goes up for bids first as usual, and I bid pending the weapon result. I would have won it, but given an option to take it or leave it, I passed in favour of the weapon. Unfortunately, one of our warlocks also wanted it and, due to the above upgrades, he now had priority. Walked away empty handed and a bit jaded, but got over it soon enough, just gotta take what you can get.

Still need to do something about the weapon though. Was planning on running Kazzak's tomorrow night for Felblight but maintenance has thrown those plans out the window too. Fully expecting Kilrogg to finally drop his weapon the moment I bite the bullet and craft, thus why I'd rather farm the mats than buy them. Just seems a bit silly crafting at this stage when theoretically, so many other options should be available to me.

Thursday, 13 August 2015

Normal HFC cleared

With the portal to bypass Gorefiend now open to us, there was the possibility of reaching Archimonde on our Sunday normal run. Tyrant only took 1 go, and Mannoroth 2, so we got some time to learn it. It was pretty much straight to phase 3 from the get go, but from there it was untidy. The officers determined we would do better to continue on him the next night with our heroic raid team, rather than trying heroic Xhul'horac. Finally, a chance to spend my EP and get a class trinket, jahaha!

I feel like I've been slipping on performance a bit, relatively, so there were 3 upgrades I was banking on; weapon, tier shoulders (to make 4-set), and the aforementioned class trinket.

For the weapon, I'd been waiting on Fallen Warlord's Mindcarver from Heroic Kilrogg, leaving Kormrok's dagger and Gorefiend's staff (both mastery items) to others - but it hasn't been dropping. I was considering the crafted weapon but went with bracers instead, as I already had a pair with the right stats that became BiS when fully upgraded. It has now reached 'take whatever you can get' stage.

For the tier, I was after the shoulders as I'd already picked up a Jungle Flayer's Chestguard (socketed) for off piece. We went to Xhul'horac first and two protector tokens dropped, but I was outrolled by 2 hunters. Later on, after they picked up 4-set off Socrethar, I was outrolled again on the Mannoroth chest but passed on it for me - not ideal but 4-set nonetheless, I couldn't refuse the gesture. The other chest piece remains in my bags for now.

And so Archimonde... still a chance to pick up a much needed trinket or weapon. We managed to kill him on the last pull of the night, with only a couple of people left standing. We weren't aware that if 3 people don't soak the Nether Banish, Archimonde heals for 5%. Someone made the call for a tank to eat it solo, and it very nearly could have been a sub 1% wipe as a result.

Alas, a trinket was not to be. The raid had favoured personal loot instead of EPGP for that kill, and predictably the rolls did not go my way. Hopefully this week.