Sunday, 4 October 2015

Ele timewalking set

I wasn't planning on timewalking more than once, then they chucked a whole lot of worthwhile rewards behind them. With some egging on from one of our tanks who was also interested, I put together a timewalking set to make the grinding as quick and painless as possible.

There's a great guide I recommend reading if you want to know the hows and whys, but it comes down to maximising the number of sockets, preferably red for primary stats, using all available enchants and taking advantage of legendaries and set bonuses where applicable. There's a bit of research involved but not many optimal options in the end, so this might save someone some work?

One thing to note for elemental is that we want multistrike as our first secondary, but multistrike is not available on anything before WoD, and sockets are harder to come by on WoD gear. Sockets definitely take priority so the main multistrike source will be enchants. Haste is the best secondary, but with how much I used earthquake, a bit of mastery didn't hurt.

I read a recommendation for the Tier 15 (ToT) set bonuses so I started with 4 pieces of that. The 2-set did 2-3% damage overall but the 4-set bonus I didn't find that useful, as Ascendance usually felt wasted on anything but bosses with how quick everything died, and the cooldown is only 2 minutes now anyway. Tier 16 has more red sockets, but again the 4-set is not very useful. So I'm changing to 2-set from each tier, and the best option to maximise red sockets and socket bonuses seems to be Shoulders and Legs from Tier 15.

As always, if you are missing an item, eg the legendaries, not a massive deal, make do with what options are available to you.

Headpiece of Celestial Harmony Tier 16 (SoO) with Sinister Primal Diamond.
The legendary metagem requires a helm with base ilvl 502+ so for helms with a meta and red socket, it's that or Cowl of Smoking Dreams from Garrosh Hellscream.

Flowform Choker with Gift of Multistrike.
There's also Necklace of the Terra-Cotta Invoker but that is BoP zone drop so much harder to come by.

Shoulderwraps of the Witch Doctor Tier 15 (ToT) with Greater Crane Wing Inscription.

Xing-ho, Legendary cloak with Gift of Multistrike.

Hauberk of Celestial Harmony Tier 16 (SoO) with Glorious Stats.

Thundering Deathscale Wristguards (crafted) with Super Intellect.
These bracers have spirit, and took some effort to craft, but they are the only option with two sockets, red ones at that. The other options generally also have spirit, or 1 yellow socket.

Gloves of Celestial Harmony Tier 16 (SoO) with Superior Haste.

Girdle of Shattered Stone (DS) with Ebonsteel Belt Buckle.
The other option here is Krasari Prowler Belt (crafted) with Living Steel Belt Buckle.

Kilt of the Witch Doctor Tier 15 (ToT) with Greater Cerulean Spellthread.

Cloud Serpent Sabatons (crafted) with Greater Haste.

Legendary ring.
Ashen Band of Endless Destruction (ICC rep) with Gift of Multistrike. There are other options with red sockets, but the proc from this ring is a bonus worth seeking.

Dragonwrath with Mark of the Frostwolf.

Touch of the Void (garrison mission) is supposed to be really strong on bosses.
There are many options for trinkets, just check Wowhead for how they scale down. Some trinkets become next to useless. I went with Will of Unbinding (DS) - easy to keep the buff up.

For me, that adds up to 23 sockets (excluding meta), 19 of which are red. The best option to fill these are WotLK and BC epic gems, as they have the highest stats and do not have gear ilvl requirements. The red varieties are pretty rare at this point and can go for as much as 500g on the AH. If you wish to farm some yourself, you can run Battle for Mount Hyjal with a miner to mine the gem veins, and kill Onyxia and Magtheridon for their gem bags. The gem cuts you want are:

So after all that, is it worth the bag space? I believe so, output increased substantially and we will be running 5 timewalks every time they come up for the foreseeable future. It is an effort to out dps my equally geared paladin tank, as melee can kill things before you can even rampup, but we were both eclipsing the pugs in our groups.

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