Sunday 6 September 2015

Goodbye multistrike?

After the Legion announcement, with the talk about how specs would be differentiated, I had been wondering about multistrike. Elemental's mastery was essentially multistrike until it was made into a stat and given to everyone, and as a result elemental lost a unique characteristic. So I was thinking about people's reaction if that was to be reversed, and today we learn that in Legion multistrike is actually being removed. This surprised me; most people, if asked what stat should be removed, would name versatility. I like multi, but that is primarily because it's our best stat. I have a few reasons to dislike it as well:
  1. As it was elemental's mastery, we needed a new one and got molten earth, which is conceptually cool, but weak in practice, with mastery our worst stat as a result.
  2. It has a reduced effectiveness in PvP, so specs that are attuned to that stat suffer comparatively.
  3. It's a percentage chance for an attack to do more damage - so it is very similar to crit, but on a separate damage event.
  4. It contributes to 'spam' - lots of little combat numbers as opposed to fewer, bigger numbers, more spell effects/sounds.
  5. It's not great for resto, for when I switch specs.
So I won't be too sad to see it go, as long as elemental gets back a unique multistrike element akin to our old Elemental Overload mastery. Moving away from it completely could be quite harmful to the spec's already weak popularity.

Blizzard also needs to find some way to keep secondary stats interesting. Removal of multistrike with no other additions would leave 4 stats for DPS classes - haste, mastery, crit and versatility. If each piece of gear has 2 secondary stats on it, that would reduce the number of possible combinations to 6. This would be good for getting the optimal stats from random stat rolls, but would this simplify gearing too far?

Tanks and healers each have another stat, in bonus armor and spirit, that can be found on rings, necklaces, cloaks, and trinkets. I think spirit works well as it gives some options in gearing that players can utilise depending on the fight, but bonus armor is the best stat for all tanks, so it doesn't provide any options. And DPS have nothing equivalent - perhaps this is in an area for improvement.

Leech, avoidance and speed (tertiary stats?) are completely inconsequential. They currently function as a bonus, but their effect is minimal, and attaining them is unreliable. These stats could become permanent secondary stats rather than random chances at a bonus, but their effect would probably need to become a bit more pronounced to make them valuable, as it is hard to find any worth in them at their current levels.

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